The Fuel Update for MoonKarts is Going to Change Games Played

With the recent update from the team regarding fuel consumption per matches, I am seeing a shift of a more refined and strategic usage of the fuel system for players. Before, playing matches regularly and how many times you feels like is the best strategy to win games and rack up the rewards. But right now, playing excessive games will likely cost you a penny.
This means that the current fuel system discourages users to play excessively. But in reality, the idea is just to rack up some orbital rewards. The rewards system is really juicy at orbital rewards, that's why playing with rare cards is the most sought after as it gives you a better orbital rewards system especially now that the orbital system is being changed too. Minimum orbital received is 2 and to get the maximum rewards for orbitals, the best is to get the 6 orbitals.
Anyway, I expect a more competitive, missiles and everything in the race track. As they always say, rewards are what makes the players encouraged to compete, on top of the supremacy thing. MoonKarts is a play-to-earn game, where a hefty investment comes also with a great reward. So if you see MoonKarts being a potential go-to-place for investment, make sure to buy now as the prices are really cheap.

Here's the fuel update:
- After playing 10 matches, your fuel cost increases by 10% (1.1x)
- Every 10 matches played, fuel cost increases by 10% (1.1x)
With this, players who play excessive matches are often penalized with a higher cost. So for users who are buying fuel, it is definitely not a good idea to race excessively. With this, I expect a lower price for fuel in terms of Colony.
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