Let's start from the point where the player is already aware of the difference between summoners and monsters and that the summoner level has the privilege of determining the level of monsters that may or may not enter the battle arena.
In other words, there is no point in having high-level cards, if your summoners do not have enough power to summon them. Repeating: the level of your summoner determines the level of the monsters that can be added to your team.
To see what levels of creatures you can summon, go to your summoner's card, select the stats tab, and take a look, for example:
Drake of Arnak is a rare dragon summoner from the Untamed edition, in the first column, you see the level of the summoner, in the second how many cards you need to combine to reach each level and subsequent columns show which levels of monsters he can summon at each level of yourself.
The ball at the top of each column shows the rarity of the monsters, white for common, blue: rare, purple: epic and yellow: legendary.
If you have a level 4 legendary monster card (MAX LVL), realize that you can only summon it at maximum strength if your Drake of Arnak summoner is at level 7, etc.
Another important point that I would like to remember before we start and that we must not forget is that on the battlefield the cards with the highest speed, attack first.
If the speed of two monsters is identical, then the type of attack is used to define: first spell, then ranged, and finally melee. If the attack types are the same, a random order will be chosen.
In addition to this random element that can occur to decide which card strikes before, many abilities (for example; Stun, Retaliate, Dodge, Affliction, etc.) also have a percentage chance of being effective, and this further increases this aspect of luck.
I want to make this clear, as it means that no matter how good your strategy is, it will not always work perfectly due to these random factors, but that using a logical plan in choosing the cards will still put many more chances on your side to win.
Well, now let's get down to business! The first topic that we must address is certainly the Tank.
The Tank is the card that is placed in the first position. The front line of a battle. Normally a strong melee attack card, with high health and capable of inflicting great damage to the enemy.
It is very important because it is the bastion of your army, the longer it endures the better, and when it is eliminated many times our position simply collapses leading us to defeat.
There are many types of Tanks, fast, with great armor, that are capable of regenerating, and even those that have no attack, but other desirable abilities such as Thorns and Magic Reflect.
Today we will talk about the most basic, which is the Tank with Shield. For those just starting, this is an important aspect to take into account.
Many low-level cards have damage of only + 1, which means that when facing a Tank with Shield, it simply won't be able to inflict damage. This detail can mean the difference between defeat and victory.
Reduced damage from Melee and Ranged attacks.
Choose a tank with Shield and try to avoid as much as possible using cards with only +1 damage if it is assumed that the opposing Tank will have Shield.
In this example played by me in the Untamed Kobold Mining Expedition – Novice League tournament, we can see how the Goblin Fireballer's arrow twice did not affect the Living Lava that has Shield:
In the next article, we will talk about the Tanks with Healing, which are also very important in basic strategies.
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Search source and Images: @splinterlands