RE: 9 Weeks of Nextcolony, Game Over now.

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This was the scrupulous intent of the game devs, it seems.

When I read the production, engagement and loot rules of Next Colony, I knew it will be bloody, selfless, non-interesting; just the opposite of the* "race to your first planet" *nice story telling.

Game rules meant that attacks will be cheap, bloody, and that the players who dedicated a so long time building up, will never have that *"personal investment" *back.

Also... and this sounds like the worst: a survey was made before the feature was released and people voted for very limited loot; but the devs went the opposite route.

The status of bots in a public database of planets and ships was "thriving"; contrary to this, to obtain anything and find their first planet, live players on the other hand would have to stay loyal for whole months, and do the same thing over and over.

To have cheap attacks whereas building up your colony and trying to find your first planet is already so long (meaning: weeks), while you can't do anything else, is bad and selfless.

And while inactive players are certainly be like 98 % of the space around us, active players on the other hand are easily targeted and razed.

This was written. By the devs. :-/



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